VR part 1


Designing a virtual reality application for digital art creation

Responsable de l'Api

Indira Thouvenin

Autres intervenants

Yohan Bouvet, Gregoire Richard


Creative Interaction for Dance, Music, Painting

Because of its immersive dimension, Mixed Reality inaugurates a new exploration in creative interaction and art. This first Virtual Reality API will propose an introduction to dance, music and painting application with Virtual, Augmented, Mixed Reality interfaces. The students will have the opportunity to understand what are the challenges and tools to go further in experiencing presence and immersion in virtual environments.

They will have demos on HMD (HTC Vive), visit a four walls immersive room (CAVE), and will use tracking systems.

Classes, tutorials and projects will be taught in English. UTC students will be mixed with international students from the summer school.

Typologie Api

Modalité : #Stage

Format : #Chercheur

Complément : #Atelier


Computer science (mixed, augmented and virtual reality)

Public visé

  • The course is aimed at students with a basic knowledge of programming who want to learn about virtual reality. TC students and students from all disciplines are welcome.

  • The course is not open to students who have already followed RV01.

  • VR part 1 will be followed by VR part 2: as they are complementary, we strongly advise you to follow both API if you want to develop a VR application.

  • A great deal of creativity is required. In Virtual reality 1, a brain storming session will be used to define the development objectives for Virtual reality 2, but the technical development will be limited.



Objectifs pédagogiques

Objectif de l’Api :

Discover how to design a VR application.

Objectifs spécifiques :

  • To explore and design creative and innovative interactions in virtual, augmented and mixed environments

  • To understand specific user’s needs for dance, music and painting in virtual environments using a CAVE or an HMD

  • To design an intuitive experience, with appropriate tools to quickly prototype a 3D environment and design flow of interactions

  • To follow well-known principles in 3D UI: guidance and assistance

  • To acquire a cultural basis on digital art experience in virtual / augmented reality

  • Create a simple virtual environment

  • Designing elementary 3D interactions...

Objectifs transversaux :

  • Know how to analyse a virtual reality application

  • Know how to evaluate the immersion level of a VR application

  • Know how to organise yourself



Final grade is calculated from two exams / projects, with the following breakdown:

  1. Discovery report (1-2 pages) (40%)

  2. Theoretical knowledge examination (30mn, multiple choice quiz) (60%)





Capacité d'accueil


Lieu de déroulement




Temps de travail étudiant

Travail demandé pendant l'Api : 32h

Travail demandé avant l'Api : 2h