VR part 2
API0082
Developping a virtual reality application for digital art creation
Responsable de l'Api
Indira Thouvenin
Autres intervenants
Yohan Bouvet, Gregoire Richard
Résumé
Creative Interaction for Dance, Music, Painting, part II (rappel : VR part 1)
This second Virtual Reality API will extend the introduction to dance, music and painting application with Virtual, Augmented, Mixed Reality interfaces. The students will have the opportunity to develop an application creating a virtual environment and complex interactions.
They will interface their application with a VR headset, or with a four walls immersive room (CAVE), and tracking systems. Some sensory motor problems may happen. The students will learn how to solve them with classical VR methods.
The students will implement and test their project, which will be presented at the end of during a festive musical evening.
Typologie Api
Modalité : #Stage
Format : #Chercheur
Complément : #Atelier
Domaine
Computer science (mixed, augmented and virtual reality)
Public visé
The course is aimed at students with a basic knowledge of programming who want to learn about virtual reality. TC students and students from all disciplines are welcome.
Prerequisite: VR part 1
The course is not open to students who have already followed RV01.
Catégorie
TM
Objectifs pédagogiques
Objectif de l’Api :
Discover how to develop a VR application.
Objectifs spécifiques :
To implement creative and innovative interactions in virtual, augmented and mixed environments
To understand and take into account in your application specific user’s needs for dance, music and painting in virtual environments using a CAVE or an HMD
To build an intuitive experience, with appropriate tools to quickly prototype a 3D environment and design flow of interactions
To follow well-known principles in 3D UI: guidance and assistance
To acquire a cultural basis on digital art experience in virtual / augmented reality
Developing complex 3D interactions
Interfacing a headset and VR controllers
Experimenting in VR and experiencing sensory motor problems
Objectifs transversaux :
Know how develop a virtual reality application
Know how to solve sensory motor conflicts
Know how to organise yourself
Programme
Évaluation
Final grade is calculated from two exams / projects, with the following breakdown:
Methodological knowledge examination (30mn, multiple choice quiz) (40%)
Supervised team project on virtual reality (60%)
Inter-semestre
E24
Période
08/07-12/07
Capacité d'accueil
18
Lieu de déroulement
UTC
ECTS
2
Temps de travail étudiant
Travail demandé pendant l'Api : 32h
Travail demandé avant l'Api : 2h